![]() ![]() For this you either answer a questionnaire consisting of some yes/no answers or you let the computer decide the values randomly. These personality values contain attributes such as credibility, assertiveness, pyhsical health etc., that have an influence on the course of the game and can change depending on the decisions made. So if you decide as an infant to drink a bottle of cleaning agent, this will be unfavourable to your physical condition. In other situations it can happen that the programme decides according to the character values, where an action is successful or not, e.g. ![]() if it is about forcing one's point, playing the main role in a theatre piece or writing an article for the C64-Wiki (a little humor).Įach part of life is displayed by a network reminding of a flow chart consisting of different icons. ![]() a situation is described and during its course the player can decide for one mood and one action.īehind each icon there is an experience, i.e. If the chosen mood does not fit the chosen action, the programme will notify you and ask for a new decision. After playing through the situation the icon disappears from the screen and some months of game time will pass. ![]()
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